AI Insights · Timothy · January 2022
Top 5 Racing Games Performance in Italy Q4 2021
Discover the performance trends of the top 5 racing games in Italy during Q4 2021, including insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 racing games in Italy showed varied performance trends across unified platforms, according to data from Sensor Tower. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Race Master 3D - Car Racing from SayGames LTD saw a significant increase in weekly revenue, peaking at approximately $519 in mid-December. The game also experienced a consistent upward trend in weekly downloads, culminating in around 63.5K in the last week of December. Weekly active users followed a similar trend, rising from 89.3K at the start of October to 170K by the end of December.
Bridge Race by SUPERSONIC STUDIOS LTD had a mixed quarter with weekly revenue fluctuating, reaching a high of $135 in the final week of December. Downloads saw a notable spike mid-quarter, with a peak of 41.8K in early November, and finished strong at nearly 29.7K in the last week of December. Active users varied but ended the quarter on an upward trend, hitting 107.2K.
aquapark.io from Voodoo showed modest revenue figures, with a peak of $18 in the last week of December. Weekly downloads increased significantly towards the end of the quarter, from 8.6K at the end of September to over 30K in mid-December. Active users mirrored this trend, rising from 106.6K to 152.3K by the end of December.
Nintendo's Mario Kart Tour maintained steady revenue throughout the quarter, peaking at $12.5K in the last week of December. Downloads showed a strong finish, reaching nearly 28.3K in the final week. Active users remained relatively stable, with a slight increase towards the end of the quarter, finishing at 134.5K.
Lastly, Towing Race by Rollic Games had a relatively low but consistent revenue stream, with a peak of $28 in the last week of December. Weekly downloads fluctuated throughout the quarter, ending with around 10.7K. Active users saw a steady increase towards the end of the year, reaching nearly 32K by the last week of December.
For more insights and detailed data, visit Sensor Tower.